Basic Decision Making (BDM) Calculations
Display Image Size for 2D Content in Audiovisual Systems (ANSI/INFOCOMM V202.01:2016)
To use this calculator, identify the column that contains the variable for which you are solving: farthest viewer, minimum image height, or minimum %element height. Then, working up and down, fill in the white, unshaded cells in that column to find your answer.
Note:
- Standard eye level and aspect ratio must be identified or your closest viewer results will be incorrect. If you don’t have a defined standard eye level for your project, try using 1200mm (48") for seated viewers and 1500mm (62") for standing viewers.
- Do NOT mix units. The calculations are unit consistent. (Do not mix feet and inches, millimeters and meters.)
- Enter aspect ratio as a decimal. For instance, 16:9 equals 1.78, 4:3 equals 1.33.
- Error messages are included to warn you of numeric inconsistencies
STEP 1:
Standard Eye Level - Use consistent units.
Image Aspect Ratio - Express as X.XX
Standard Eye Level - Use consistent units.
Image Aspect Ratio - Express as X.XX
STEP 2:
Image Height
Minimum %Element Height
Farthest Viewer
Distance from floor to bottom of image*
Closest Viewer
Max. Length of CV Plane
Image Width
Image Diagonal
Viewing Ratio
*Input if you need closest viewer
To Find:
Farthest Viewer
To Find:
Minimum Image Height
To Find:
Minimum %Element Height
For BDM Acuity of 200
If the Viewing Ratio is at least
0.80
1.00
1.50
2.00
3.00
4.00
5.00
6.00
7.00
8.00
9.00
With The Viewing Ratio being no more than
1.00
1.50
2.00
3.00
4.00
5.00
6.00
7.00
8.00
9.00
10.00
The minimum %Element Height should be at least
0.50%
0.75%
1.00%
1.50%
2.00%
2.50%
3.00%
3.50%
4.00%
4.50%
5.00%